![]() I know land combat is important, but naval and air combat won the war for the allies. ![]() I'm worried about this abstraction, with states and strat region size, losing some lower level tactical ability that we have with land combat. Building airbases to increase operational limits - with the range being so abstract and the strategic regions being so large, it feels that the decisions of where to build airbases become quite a moot point. I love the fact that CAGs are now gone, and you will have different mix of aircraft on the carrier, as seen on the Graf Zeppelin. What efficiency penalties did you have in mind? Different penalties for each aircraft type and mission? Air interceptors could be slower to react (airbase too crowded to launch quickly), repair would be slower, perhaps range shoulda affect you for offensive missions, as aircraft have to loiter midair waiting for the others to take off?Ģ. ![]() Operational limits - ok, you can have more aircraft than capacity, at expense of efficiency. A great step in abstracting airwarfare, but I hope it develops towards the ability to make precise attacks and defenses.ġ. ![]()
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